
Unlike Wildfire's fire attacks, lava has no afterburn and you stop taking damage immediately upon driving out of it. The first is lava which deals 100 damage per second. Their are two enviornemental hazards in the game.

All players on the opposing team get 30 bonus currency for upgrades if this happens.Ĭars regenerate at a rate of 100 health per second if they haven't taken damage or used one of their weapons within the last 5 seconds. It seems to be add a second for every 20 seconds of match time. Deaths later in the round have a longer respawn delay. If any player dies they respawn at their base in the corner of the map. These are purchased with ingame currency earned during the match only, and disapear when the game ends. Other feautres include being able to buy upgrades to the skills (or other stats) midgame through a shop. The ultimate's cooldown is special in that it does charge with time, but it can charge faster when you deal damage/heal allies/are carrying the bomb. Generally, their will be a Q skill with short cooldown, a W skill with longer cooldown, E for a speed or turbo related skill, and R for an ultimate.

The skills have infinite ammo, but are all based on a cooldown timer. Players have 4 skills depending on their charather choice at the start of the match, charther choice is locked once a match starts, and you cannot switch between them mid-game. The flag carrier has to take the long route towards his goal, walls pop up which only affect him, although his allies and the enemy cars can pass through them freely.

Instead, you fight over a neutral flag (which I will usually call bomb).This flag has to be carried throug hthe enemy lane towards their bomb, with the enemy's goal being to carry it up your lane. Heavy Metal Machines (which I will abbreviate in future use as HMM) is a MOBA based on car-combat.
